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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
What is Unity primarily used for?
A
Web development
B
Game development
C
Database management
D
Operating system design
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Question 2 of 15
30:00
What language is primarily used for scripting in Unity?
A
Java
B
Python
C
C#
D
C++
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Question 3 of 15
30:00
What is a GameObject in Unity?
A
A script file
B
A base entity in Unity scenes
C
A shader type
D
A rendering pipeline
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Question 4 of 15
30:00
Which panel shows the hierarchy of GameObjects in a scene?
A
Inspector
B
Project
C
Hierarchy
D
Console
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Question 5 of 15
30:00
What does the Inspector panel display?
A
Project assets
B
Scene hierarchy
C
Properties of selected GameObject
D
Console messages
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Question 6 of 15
30:00
What is a Prefab in Unity?
A
A reusable GameObject template
B
A type of script
C
A rendering mode
D
A physics material
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Question 7 of 15
30:00
Which component is required for a GameObject to be visible?
A
Collider
B
Rigidbody
C
Renderer
D
Animator
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Question 8 of 15
30:00
What is the purpose of Unity's Scene view?
A
To write code
B
To navigate and edit game environments
C
To debug errors
D
To build projects
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Question 9 of 15
30:00
What is the difference between Update() and FixedUpdate()?
A
No difference
B
FixedUpdate runs at fixed time intervals for physics
C
Update is for physics only
D
FixedUpdate is deprecated
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Question 10 of 15
30:00
What is the purpose of Unity's Asset Store?
A
To store game saves
B
To buy and sell Unity assets and tools
C
To backup projects
D
To host multiplayer servers
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Question 11 of 15
30:00
Which method is called once when a script is first enabled?
A
Update()
B
Start()
C
Awake()
D
OnEnable()
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Question 12 of 15
30:00
What does MonoBehaviour represent?
A
A Unity shader
B
The base class for Unity scripts
C
A physics engine
D
A rendering component
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Question 13 of 15
30:00
Which method is called every frame?
A
Start()
B
Awake()
C
Update()
D
FixedUpdate()
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Question 14 of 15
30:00
What is the difference between Awake() and Start()?
A
No difference
B
Awake is called before Start, even if script is disabled
C
Start is called first always
D
Awake is deprecated
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Question 15 of 15
30:00
How do you access a component attached to a GameObject?
A
GetComponent
()
B
FindComponent
()
C
AccessComponent
()
D
LoadComponent
()
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