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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
Where is PlayerPrefs data stored on Windows?
A
In project folder
B
In Windows Registry
C
In AppData
D
In Documents
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Question 2 of 15
30:00
What is a ScriptableObject?
A
A regular script
B
A data container that exists as an asset
C
A GameObject
D
A component
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Question 3 of 15
30:00
Why use ScriptableObjects instead of prefabs for data?
A
They look better
B
They are more memory efficient and shareable
C
They are faster
D
They are easier to create
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Question 4 of 15
30:00
How do you serialize an object to JSON in Unity?
A
JSON.Serialize()
B
JsonUtility.ToJson()
C
ToJson()
D
Serialize.Json()
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Question 5 of 15
30:00
What attribute makes a class serializable to JSON?
A
[Serializable]
B
[JsonSerializable]
C
[Serialize]
D
[ToJson]
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Question 6 of 15
30:00
What does [Range(0, 100)] do?
A
Sets variable range
B
Creates a slider in Inspector with min/max values
C
Limits performance
D
Sets array size
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Question 7 of 15
30:00
What does [RequireComponent(typeof(Rigidbody))] do?
A
Destroys Rigidbody
B
Automatically adds required component
C
Checks for component
D
Optional component
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Question 8 of 15
30:00
What is the 2D equivalent of Rigidbody?
A
Rigidbody
B
Rigidbody2D
C
Body2D
D
Physics2D
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Question 9 of 15
30:00
What collider shape is best for 2D characters?
A
Box Collider 2D
B
Circle Collider 2D
C
Capsule Collider 2D
D
Polygon Collider 2D
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Question 10 of 15
30:00
What does Physics2D.Raycast return?
A
GameObject
B
RaycastHit2D
C
Collider2D
D
Boolean
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Question 11 of 15
30:00
What is a Tilemap used for?
A
3D terrain
B
Creating 2D grid-based levels
C
UI design
D
Particle effects
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Question 12 of 15
30:00
What component renders a Tilemap?
A
Sprite Renderer
B
Tilemap Renderer
C
Mesh Renderer
D
Canvas Renderer
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Question 13 of 15
30:00
What renders 2D sprites in Unity?
A
Mesh Renderer
B
Sprite Renderer
C
Image
D
Canvas
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Question 14 of 15
30:00
What is a Sprite Atlas?
A
A 3D model
B
A texture packer for optimizing sprite rendering
C
An animation tool
D
A UI component
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Question 15 of 15
30:00
What is Sprite Packing?
A
Compressing sprites
B
Combining multiple sprites into single texture
C
Storing sprites
D
Animating sprites
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