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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
What is Post-Processing?
A
Pre-rendering effects
B
Effects applied after rendering to enhance visuals
C
Physics calculations
D
Audio effects
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Question 2 of 15
30:00
What effects can Post-Processing add?
A
Only blur
B
Bloom, color grading, ambient occlusion, etc.
C
Only shadows
D
Only lighting
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Question 3 of 15
30:00
What is TextMeshPro?
A
A 3D modeling tool
B
An advanced text rendering system
C
A font editor
D
An animation tool
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Question 4 of 15
30:00
Why use TextMeshPro over legacy Text?
A
It's simpler
B
Better rendering quality and more features
C
It's faster to setup
D
It uses less memory
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Question 5 of 15
30:00
What is ProBuilder?
A
A coding tool
B
A 3D modeling tool within Unity
C
A shader creator
D
A terrain editor
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Question 6 of 15
30:00
What is Cinemachine?
A
A video player
B
An advanced camera control system
C
A rendering tool
D
An animation system
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Question 7 of 15
30:00
What is a Virtual Camera in Cinemachine?
A
A fake camera
B
A camera behavior component that controls main camera
C
A rendering camera
D
A UI camera
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Question 8 of 15
30:00
What is Unity Timeline?
A
A clock
B
A tool for creating cinematic content and sequences
C
A profiler
D
A debug tool
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Question 9 of 15
30:00
What can Timeline control?
A
Only animations
B
Animations, audio, particles, scripts, and more
C
Only audio
D
Only cameras
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Question 10 of 15
30:00
What package does Unity use for AR development?
A
Unity AR
B
AR Foundation
C
ARCore
D
ARKit
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Question 11 of 15
30:00
What is XR Interaction Toolkit?
A
A rendering system
B
A framework for VR/AR interactions
C
A physics engine
D
An audio system
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Question 12 of 15
30:00
What platforms are considered mobile in Unity?
A
Windows and Mac
B
iOS and Android
C
Console only
D
Web only
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Question 13 of 15
30:00
What should you consider for mobile optimization?
A
Use highest quality assets
B
Reduce draw calls, optimize textures, limit post-processing
C
Add more features
D
Ignore performance
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Question 14 of 15
30:00
What is GPU Instancing?
A
Using multiple GPUs
B
Rendering multiple copies of same mesh efficiently
C
A mobile feature only
D
A debug tool
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Question 15 of 15
30:00
What is Unity Analytics used for?
A
Code analysis
B
Tracking player behavior and game metrics
C
Performance profiling
D
Bug tracking
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