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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
What is Time.unscaledDeltaTime used for?
A
Slower time
B
Time that ignores timeScale (for UI during pause)
C
Physics time
D
Real time clock
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Question 2 of 15
30:00
How do you write platform-specific code?
A
Separate projects
B
Preprocessor directives (#if UNITY_ANDROID)
C
Different scripts
D
Not possible
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Question 3 of 15
30:00
What does #if UNITY_EDITOR do?
A
Nothing
B
Code runs only in Unity Editor
C
Code runs in builds only
D
Creates an error
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Question 4 of 15
30:00
What is async/await in Unity?
A
Animation system
B
Asynchronous programming pattern
C
Audio feature
D
Physics calculation
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Question 5 of 15
30:00
What is Unity's Job System?
A
Employment system
B
Multithreading system for performance
C
Task manager
D
Build system
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Question 6 of 15
30:00
What does ECS stand for?
A
Editor Control System
B
Entity Component System
C
Extended Code Structure
D
Engine Core System
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Question 7 of 15
30:00
What is DOTS?
A
A rendering system
B
Data-Oriented Technology Stack for performance
C
A UI framework
D
A debugging tool
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Question 8 of 15
30:00
What does Burst Compiler do?
A
Breaks code
B
Optimizes C# code to highly efficient native code
C
Compiles shaders
D
Builds projects
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Question 9 of 15
30:00
What are Shader Variants?
A
Different shaders
B
Different versions of a shader for different conditions
C
Shader errors
D
Shader backups
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Question 10 of 15
30:00
How do you enable Occlusion Culling?
A
It's always on
B
Bake occlusion data in Window > Rendering > Occlusion Culling
C
In Quality Settings
D
In Camera settings
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Question 11 of 15
30:00
What are Light Probes used for?
A
Creating lights
B
Storing lighting information for dynamic objects
C
Detecting light
D
Debugging lighting
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Question 12 of 15
30:00
What do Reflection Probes do?
A
Reflect objects
B
Capture surrounding environment for reflections
C
Create mirrors
D
Debug reflections
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Question 13 of 15
30:00
What does an LOD Group control?
A
Lighting
B
Switching between different detail levels based on distance
C
Layer order
D
Load times
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Question 14 of 15
30:00
What are Assembly Definitions?
A
Game definitions
B
Files that control script compilation into separate assemblies
C
Asset definitions
D
Build definitions
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Question 15 of 15
30:00
Why use Assembly Definitions?
A
Better graphics
B
Faster iteration time and modular code organization
C
Smaller builds
D
Better audio
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