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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
What does Time.deltaTime represent?
A
Total game time
B
Time since last frame
C
Fixed timestep
D
Real-world time
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Question 2 of 15
30:00
Which method is best for physics calculations?
A
Update()
B
LateUpdate()
C
FixedUpdate()
D
OnGUI()
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Question 3 of 15
30:00
What is a Coroutine in Unity?
A
A parallel thread
B
A method that can pause execution and resume later
C
A type of component
D
A physics simulation
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Question 4 of 15
30:00
What does the [SerializeField] attribute do?
A
Makes a method serializable
B
Exposes private fields in Inspector
C
Creates a new component
D
Optimizes code
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Question 5 of 15
30:00
What is the purpose of LateUpdate()?
A
Early game initialization
B
Called after all Update() methods
C
Physics calculations
D
Rendering optimization
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Question 6 of 15
30:00
Which component adds physics to a GameObject?
A
Collider
B
Rigidbody
C
Transform
D
Renderer
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Question 7 of 15
30:00
What does a Collider component do?
A
Adds gravity
B
Defines physical boundaries for collision detection
C
Renders objects
D
Animates objects
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Question 8 of 15
30:00
What is the default gravity value in Unity?
A
-9.81
B
-10
C
9.81
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Question 9 of 15
30:00
What is the difference between OnCollisionEnter and OnTriggerEnter?
A
No difference
B
OnTriggerEnter requires 'Is Trigger' enabled on collider
C
OnCollisionEnter is deprecated
D
OnTriggerEnter works without colliders
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Question 10 of 15
30:00
What does Rigidbody.isKinematic do?
A
Enables gravity
B
Makes object not affected by physics forces
C
Increases mass
D
Enables collisions
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Question 11 of 15
30:00
Which type of collider is best for complex meshes?
A
Box Collider
B
Sphere Collider
C
Mesh Collider
D
Capsule Collider
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Question 12 of 15
30:00
What is the purpose of Physics.Raycast?
A
To create rays of light
B
To detect objects along a ray in 3D space
C
To render shadows
D
To calculate trajectories
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Question 13 of 15
30:00
What does the 'drag' property on Rigidbody control?
A
Object weight
B
Air resistance affecting velocity
C
Collision force
D
Gravity strength
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Question 14 of 15
30:00
How can you prevent a Rigidbody from rotating?
A
Set mass to zero
B
Freeze rotation constraints
C
Disable gravity
D
Remove collider
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Question 15 of 15
30:00
What is the Physics2D equivalent of Rigidbody?
A
Rigidbody
B
Rigidbody2D
C
PhysicsBody2D
D
Body2D
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