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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
Which component controls animations in Unity?
A
Animation Controller
B
Animator
C
Animation Manager
D
Anim Component
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Question 2 of 15
30:00
What is an Animation Clip?
A
A video file
B
A recorded animation sequence
C
A script
D
A shader
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Question 3 of 15
30:00
What is an Animator Controller?
A
A script for animations
B
A state machine for managing animation transitions
C
A rendering component
D
A physics engine
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Question 4 of 15
30:00
How do you trigger an animation from a script?
A
animator.Play()
B
animator.SetTrigger()
C
animator.StartAnimation()
D
animator.Begin()
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Question 5 of 15
30:00
What are Animation Parameters used for?
A
Setting animation speed
B
Controlling transitions between animation states
C
Creating new animations
D
Rendering animations
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Question 6 of 15
30:00
What is the difference between Animation and Animator components?
A
No difference
B
Animation is legacy, Animator uses Mecanim system
C
Animator is deprecated
D
Animation is for 2D only
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Question 7 of 15
30:00
What is Root Motion in Unity animations?
A
Camera movement
B
Animation driving GameObject position
C
Sound synchronization
D
Particle effects
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Question 8 of 15
30:00
What is an Animation Layer?
A
A rendering layer
B
A way to blend multiple animations
C
A physics layer
D
A UI layer
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Question 9 of 15
30:00
What is Unity's UI system called?
A
Unity UI
B
Canvas UI
C
uGUI
D
UIToolkit
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Question 10 of 15
30:00
What component is required for UI elements?
A
Panel
B
Canvas
C
Image
D
Button
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Question 11 of 15
30:00
What does Canvas Render Mode 'Screen Space - Overlay' mean?
A
UI renders in world space
B
UI renders on top of everything
C
UI is 3D
D
UI is hidden
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Question 12 of 15
30:00
Which component makes UI elements interactive?
A
Canvas
B
EventSystem
C
RectTransform
D
Image
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Question 13 of 15
30:00
What is the purpose of Anchor points in RectTransform?
A
To rotate UI elements
B
To position UI elements relative to parent
C
To scale images
D
To add shadows
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Question 14 of 15
30:00
How do you handle button click events in code?
A
button.OnClick()
B
button.onClick.AddListener()
C
button.Click()
D
button.HandleClick()
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Question 15 of 15
30:00
What is the difference between Canvas Scaler modes?
A
No difference
B
Different methods for UI scaling across resolutions
C
Different rendering quality
D
Different performance impact
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