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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
What renders 3D objects in Unity?
A
Collider
B
Rigidbody
C
Mesh Renderer
D
Transform
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Question 2 of 15
30:00
What is a Material in Unity?
A
A physics property
B
A definition of surface appearance
C
A script type
D
A collision property
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Question 3 of 15
30:00
What is a Shader?
A
A 3D model
B
A program that runs on GPU to render graphics
C
A sound effect
D
A physics calculation
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Question 4 of 15
30:00
What does the Main Camera do?
A
Lights the scene
B
Renders the view for the player
C
Controls physics
D
Manages audio
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Question 5 of 15
30:00
What is a Skybox?
A
A type of collider
B
A background that surrounds the scene
C
A UI element
D
A particle system
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Question 6 of 15
30:00
What is the Universal Render Pipeline (URP)?
A
A physics engine
B
A modern rendering pipeline for better performance
C
An animation system
D
A UI framework
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Question 7 of 15
30:00
What is Occlusion Culling?
A
Removing unused assets
B
Not rendering objects hidden behind others
C
Compressing textures
D
Optimizing scripts
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Question 8 of 15
30:00
What is the purpose of LOD (Level of Detail)?
A
To add more polygons
B
To use simpler models at distance for performance
C
To improve textures
D
To enhance lighting
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Question 9 of 15
30:00
Which component plays audio in Unity?
A
Audio Manager
B
Audio Source
C
Sound Player
D
Audio Renderer
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Question 10 of 15
30:00
What is an Audio Clip?
A
A video file
B
An audio file asset
C
A script
D
A camera setting
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Question 11 of 15
30:00
What does an Audio Listener do?
A
Records audio
B
Acts as the ears in the scene
C
Plays music
D
Generates sounds
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Question 12 of 15
30:00
How many Audio Listeners should typically be in a scene?
A
Unlimited
B
One
C
Two
D
None
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Question 13 of 15
30:00
What is spatial blend in Audio Source?
A
Volume control
B
Transition between 2D and 3D audio
C
Pitch control
D
Audio filtering
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Question 14 of 15
30:00
What is an Audio Mixer used for?
A
Creating sounds
B
Managing and mixing multiple audio sources
C
Recording audio
D
Converting audio formats
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Next →
Question 15 of 15
30:00
How do you detect keyboard input in Unity?
A
Input.GetKey()
B
Keyboard.GetInput()
C
Key.IsPressed()
D
Input.CheckKey()
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