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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
Which method detects mouse clicks?
A
Mouse.Click()
B
Input.GetMouseButtonDown()
C
Input.GetClick()
D
Mouse.IsClicked()
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Question 2 of 15
30:00
What is the difference between GetKey and GetKeyDown?
A
No difference
B
GetKeyDown only triggers once when key is pressed
C
GetKey is deprecated
D
GetKeyDown is for mouse only
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Question 3 of 15
30:00
How do you get axis input (like WASD/arrows)?
A
Input.GetAxis()
B
Input.GetDirection()
C
Input.GetMovement()
D
Input.GetKeys()
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Question 4 of 15
30:00
What is Unity's new Input System?
A
A deprecated system
B
A more flexible input handling framework
C
A keyboard emulator
D
A mobile-only system
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Question 5 of 15
30:00
How do you detect touch input on mobile?
A
Input.GetTouch()
B
Input.touches
C
Touch.GetInput()
D
Mobile.GetTouch()
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Question 6 of 15
30:00
How do you load a scene in Unity?
A
Scene.Load()
B
SceneManager.LoadScene()
C
LoadScene()
D
Scene.Change()
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Question 7 of 15
30:00
What does DontDestroyOnLoad do?
A
Prevents game from closing
B
Keeps GameObject between scene loads
C
Saves the scene
D
Optimizes loading
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Question 8 of 15
30:00
What is an Additive scene load?
A
Faster loading
B
Loading a scene without unloading current one
C
Loading with extra assets
D
Creating a new scene
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Question 9 of 15
30:00
How do you get the currently active scene?
A
Scene.GetCurrent()
B
SceneManager.GetActiveScene()
C
Scene.Active()
D
GetCurrentScene()
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Question 10 of 15
30:00
Which component creates particle effects?
A
Particle Creator
B
Particle System
C
Effect System
D
Particle Generator
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Question 11 of 15
30:00
What are particle emitters used for?
A
Sound effects
B
Creating visual effects like fire, smoke, explosions
C
Lighting
D
Physics simulations
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Question 12 of 15
30:00
What is the purpose of particle modules?
A
To write scripts
B
To control different aspects of particle behavior
C
To render objects
D
To handle collisions
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Question 13 of 15
30:00
What types of lights are available in Unity?
A
Sun only
B
Directional, Point, Spot, Area
C
Only Point lights
D
Custom lights only
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Question 14 of 15
30:00
What is a Directional Light best used for?
A
Indoor lighting
B
Simulating sunlight
C
Small areas
D
UI lighting
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Question 15 of 15
30:00
What is Baked Lighting?
A
Real-time lighting
B
Pre-calculated lighting stored in textures
C
Dynamic shadows
D
Ambient lighting
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