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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
What is Global Illumination?
A
A type of shader
B
Simulation of indirect lighting bounces
C
Direct lighting only
D
Spotlight feature
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Question 2 of 15
30:00
What is the difference between Realtime and Baked lighting?
A
No difference
B
Realtime calculates every frame, Baked is pre-calculated
C
Baked is deprecated
D
Realtime is only for mobile
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Question 3 of 15
30:00
What is a NavMesh?
A
A 3D model
B
A navigation mesh for AI pathfinding
C
A shader type
D
A particle system
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Question 4 of 15
30:00
Which component enables AI navigation?
A
NavMesh Agent
B
AI Controller
C
Path Finder
D
Navigation Component
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Question 5 of 15
30:00
What is NavMesh baking?
A
Rendering navigation
B
Generating walkable surface data
C
Creating obstacles
D
Optimizing AI
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Question 6 of 15
30:00
What is Unity Terrain used for?
A
UI design
B
Creating large outdoor environments
C
Character modeling
D
Sound design
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Question 7 of 15
30:00
What can you paint on terrain?
A
Scripts only
B
Textures, trees, and details
C
Animations
D
Audio
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Question 8 of 15
30:00
What is a Terrain Layer?
A
A physics layer
B
A texture with properties for terrain surface
C
A rendering layer
D
A script component
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Question 9 of 15
30:00
What is Object Pooling?
A
Storing water objects
B
Reusing objects instead of instantiating/destroying
C
A rendering technique
D
A physics optimization
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Question 10 of 15
30:00
What does profiling help with?
A
Writing code
B
Identifying performance bottlenecks
C
Creating assets
D
Building projects
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Question 11 of 15
30:00
What is Draw Call batching?
A
Drawing multiple times
B
Combining draw calls to reduce CPU overhead
C
A rendering mode
D
A shader technique
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Question 12 of 15
30:00
What is the purpose of Frustum Culling?
A
To enhance graphics
B
To not render objects outside camera view
C
To improve physics
D
To optimize audio
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Question 13 of 15
30:00
Where do you build your Unity project?
A
Project window
B
File > Build Settings
C
Edit > Build
D
Window > Build
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Question 14 of 15
30:00
What platforms can Unity build for?
A
Windows only
B
Multiple platforms including PC, mobile, consoles
C
Mobile only
D
Web only
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Question 15 of 15
30:00
What is IL2CPP?
A
A scripting language
B
A compilation method converting C# to C++
C
A rendering pipeline
D
A physics engine
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