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Attend MockTest
📋
15 Questions
⏱️
30 Minutes
📚
Multiple Choice
Progress
0
/ 15 Answered
Question 1 of 15
30:00
What does Vector3.zero represent?
A
(1,1,1)
B
(0,0,0)
C
(-1,-1,-1)
D
null
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Question 2 of 15
30:00
What does Vector3.Distance calculate?
A
Direction
B
Distance between two points
C
Velocity
D
Acceleration
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Question 3 of 15
30:00
What is Vector3.Lerp used for?
A
Adding vectors
B
Linear interpolation between two vectors
C
Multiplying vectors
D
Normalizing vectors
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Question 4 of 15
30:00
What is Garbage Collection in Unity?
A
Deleting unused assets
B
Automatic memory management for removing unused objects
C
Clearing cache
D
Optimizing scripts
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Question 5 of 15
30:00
How can you minimize garbage collection?
A
Use more memory
B
Reuse objects, avoid frequent allocations
C
Increase frame rate
D
Use more scripts
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Question 6 of 15
30:00
How do you start a Coroutine?
A
Coroutine.Start()
B
StartCoroutine()
C
BeginCoroutine()
D
RunCoroutine()
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Question 7 of 15
30:00
What does 'yield return null' do in a Coroutine?
A
Stops the coroutine
B
Waits for one frame
C
Waits forever
D
Returns null value
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Question 8 of 15
30:00
How do you stop a Coroutine?
A
Coroutine.Stop()
B
StopCoroutine()
C
EndCoroutine()
D
CancelCoroutine()
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Question 9 of 15
30:00
Can a Unity script inherit from multiple classes?
A
Yes, unlimited
B
No, C# doesn't support multiple inheritance
C
Yes, but only two
D
Only interfaces
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Question 10 of 15
30:00
What must a custom Unity script inherit from to work?
A
Object
B
MonoBehaviour
C
Component
D
Script
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Question 11 of 15
30:00
What is a delegate in C#?
A
A type of class
B
A type-safe function pointer
C
An interface
D
A struct
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Question 12 of 15
30:00
What is the difference between delegates and events?
A
No difference
B
Events provide encapsulation and can only be invoked by declaring class
C
Delegates are faster
D
Events are deprecated
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Question 13 of 15
30:00
What is a Singleton pattern?
A
Multiple instances
B
Ensures only one instance of a class exists
C
A Unity component
D
A design flaw
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Question 14 of 15
30:00
What is PlayerPrefs used for?
A
Player graphics
B
Storing simple data persistently
C
Player physics
D
Player animation
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Question 15 of 15
30:00
What data types can PlayerPrefs store?
A
All types
B
Int, Float, String
C
Only strings
D
Only integers
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